ProEXR File Description
=Attributes=
cameraAperture (float): 36.000004
cameraFNumber (float): 8.000000
cameraFarClip (float): 1000000015047466200000000000000.000000
cameraFarRange (float): 1000.000000
cameraFocalLength (float): 40.000000
cameraFov (float): 48.405998
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 1364.739258
cameraTransform (m44f)
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 2399, 1499]
displayWindow (box2i): [0, 0, 2399, 1499]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
=Channels=
A (float)
B (float)
G (float)
MultiMatteElement.B (float)
MultiMatteElement.G (float)
MultiMatteElement.R (float)
R (float)
VRayAtmosphere.B (float)
VRayAtmosphere.G (float)
VRayAtmosphere.R (float)
VRayBackground.B (float)
VRayBackground.G (float)
VRayBackground.R (float)
VRayBumpNormals.X (float)
VRayBumpNormals.Y (float)
VRayBumpNormals.Z (float)
VRayCaustics.B (float)
VRayCaustics.G (float)
VRayCaustics.R (float)
VRayDiffuseFilter.B (float)
VRayDiffuseFilter.G (float)
VRayDiffuseFilter.R (float)
VRayExtraTex.B (float)
VRayExtraTex.G (float)
VRayExtraTex.R (float)
VRayGlobalIllumination.B (float)
VRayGlobalIllumination.G (float)
VRayGlobalIllumination.R (float)
VRayIlluminance.B (float)
VRayIlluminance.G (float)
VRayIlluminance.R (float)
VRayLighting.B (float)
VRayLighting.G (float)
VRayLighting.R (float)
VRayMatteShadow.B (float)
VRayMatteShadow.G (float)
VRayMatteShadow.R (float)
VRayMtlID (uint)
VRayMtlSelect.B (float)
VRayMtlSelect.G (float)
VRayMtlSelect.R (float)
VRayNormals.X (float)
VRayNormals.Y (float)
VRayNormals.Z (float)
VRayObjectID (uint)
VRayObjectSelect.B (float)
VRayObjectSelect.G (float)
VRayObjectSelect.R (float)
VRayRawGlobalIllumination.B (float)
VRayRawGlobalIllumination.G (float)
VRayRawGlobalIllumination.R (float)
VRayRawLightin
ProEXR File Description
=Attributes=
cameraAperture (float): 36.000004
cameraFNumber (float): 8.000000
cameraFarClip (float): 1000000015047466200000000000000.000000
cameraFarRange (float): 1000.000000
cameraFocalLength (float): 30.000002
cameraFov (float): 61.800121
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 469.026733
cameraTransform (m44f)
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 2399, 1499]
displayWindow (box2i): [0, 0, 2399, 1499]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
=Channels=
A (float)
B (float)
G (float)
MultiMatteElement.B (float)
MultiMatteElement.G (float)
MultiMatteElement.R (float)
R (float)
VRayAtmosphere.B (float)
VRayAtmosphere.G (float)
VRayAtmosphere.R (float)
VRayBackground.B (float)
VRayBackground.G (float)
VRayBackground.R (float)
VRayBumpNormals.X (float)
VRayBumpNormals.Y (float)
VRayBumpNormals.Z (float)
VRayCaustics.B (float)
VRayCaustics.G (float)
VRayCaustics.R (float)
VRayDiffuseFilter.B (float)
VRayDiffuseFilter.G (float)
VRayDiffuseFilter.R (float)
VRayExtraTex.B (float)
VRayExtraTex.G (float)
VRayExtraTex.R (float)
VRayGlobalIllumination.B (float)
VRayGlobalIllumination.G (float)
VRayGlobalIllumination.R (float)
VRayIlluminance.B (float)
VRayIlluminance.G (float)
VRayIlluminance.R (float)
VRayLighting.B (float)
VRayLighting.G (float)
VRayLighting.R (float)
VRayMatteShadow.B (float)
VRayMatteShadow.G (float)
VRayMatteShadow.R (float)
VRayMtlID (uint)
VRayMtlSelect.B (float)
VRayMtlSelect.G (float)
VRayMtlSelect.R (float)
VRayNormals.X (float)
VRayNormals.Y (float)
VRayNormals.Z (float)
VRayObjectID (uint)
VRayObjectSelect.B (float)
VRayObjectSelect.G (float)
VRayObjectSelect.R (float)
VRayRawGlobalIllumination.B (float)
VRayRawGlobalIllumination.G (float)
VRayRawGlobalIllumination.R (float)
VRayRawLighting